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 Pandora's Box Guide

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TooLucky

TooLucky


Male Number of posts : 11
Registration date : 2007-05-29

Pandora's Box Guide Empty
PostSubject: Pandora's Box Guide   Pandora's Box Guide Icon_minitimeWed May 30, 2007 10:25 am

ARC 1





1. Hampton Green Hotel


Go to the bottom floor of the dungeon. About 3 rooms before you reach
the boss, you'll see a colletor standing at the end of the hall named
Fasset. Have a chat with him. He offers a few different trades, but for
now you'll only concern yourself with the first one where he'll give
you Research Notes for 1 million info. Get them and leave the dungeon.
Don't forget to pay a visit to Mr. Jones while you're down there.





2. International Mission

When you read the details of the Research Notes you'll see that it
hints towards a "person of interest in the International District". Go
to the International District. Anywhere seems to be fine. When you get
there, "Use" the Research Notes. This will initiate a mission.





The first phase is to go talk with a doctor. No problem.




The next phase is to go get an artifact. This mission area is
filled with a whole mess of NPCs. There is also an unlocked safe which
contains a Postcard and a Scalpel. All you have to do to finish the
mission is get the two items from the safe, but I suggest you take the
time to kill everyone. They're very easy, and as with most NPCs in the
Pandora's Box Arcs, they tend to drop good $info.





TIP: This can be easily solo'ed. A Ballista should have no problem walking through this mission and wiping everyone out.





3. White Lotus Hotel

When you "Read" the Postcard you'll see that the writer says he's
"in the hotel", and the Postcard has a picture of the monument that is
in front of the White Lotus Hotel. Take the hint.




The collector in the hotel, Mr. Pillsworth, offers two trades. One
is that he'll take your Scalpel and give you another Scalpel and Mr.
P's Card. The other trade is that he'll pay you $150,000 info for the
Postcard. Do both trades (you don't need the Postcard anymore).




Note that this is kind of a "save point" in the Arc, because you
can keep coming back here with your Scalpel and get yourself another
Mr. P's Card, without having to do the first and second parts of the
Arc again.





4. Downtown Mission

When you read the details of Mr. P's Card, it'll metion a "downtown
address written on the back". Go somewhere in downtown and "Use" Mr.
P's Card. It will initiate another mission.





The first phase requires you to kill all the NPCs, and then talk to some guy.




The second phase seems to always happen in Park East in what most
people refer to as the "Government Building" (which is actually one of
the Kalt Chemical buildings). This phase also requires you to again
kill all the NPCs. In order to do so you'll need to pick the lock of
one of the rooms. Once you finish the killing spree, you'll interact
with Dr. Voss a bit. He'll ask you to hack a nearby computer and take
him to it. The mission will complete after all of that.




TIP: This can be easily solo'ed. A high level player can load Open
Locks (in Infiltrator) and most, if not all, of Ballista. You'll be
able to mow through the NPCs, pick the lock holding Dr. Voss, and hack
the computer that he asks you to.




Whether you choose to solo this mission or not, you're going to
need someone with Open Locks and someone with Hacker, because unlike
normal missions, there are no Access Cards or Keys that can be looted.





5. Cruicible of Affliction

When the Downtown mission completes, you'll find the Cruicible of
Affiliction in your inventory. This is your first box. It can only be
opened in Downtown, not in a building, and you must do it at least 100m
from a hardline.




When you "Use" the box, three waves of increasingly tougher
level-40-something NPCs will spawn that you have to kill. They are much
tougher than your run-of-the-mill mission or neighborhood NPCs. These
guys (like most of the box NPCs) have a LOT of abilities loaded,
they're part Knife Thrower, part Hacker, part Patcher, part MA, and
aggro as hell.


Once you defeat all the NPCs, be sure to loot them all and collect
the special items. Also be sure to open the Safe ("Mysterious Box")
that appears so you can get the Bloody Surgical Mask.




TIP: This box can be solo'ed. A hacker with a highly buffed Dodge
Ranged can get through this on their own. Sometimes on the third wave I
like to switch to MA (partly for fun, partly because they interlock you
every chance they get, so while you're in interlock, you may as well
kick the crap out of them).


Also, don't take too long to kill all the NPCs. All of the
Pandora's Boxes have a time limit on them (I don't remember how long).
If you don't kill everyone before the timer is up, the remaining NPCs
disappear and you won't be able to get the special loot. Worst of all,
the box also disappears from your inventory, so you'll have to repeat
the steps of the Arc to get it again.


6. The Archaeologist

Take your newly collected special items to the Archaeologist
collector in the Historical District (near the Yellow Line Subway).
He'll offer the following trades:





Required Items Reward

5 Blood-Spattered Notes Doctor's Gloves (Melee Dmg +35, Viral
Resistance +10%, Viral Deflection +10, Stealth Dmg +45, Lock Picking
+10)

5 Blood-Spattered Notes, Naforius' Research Notes, Medical Record on
Patient 75331, Notice of Termination, Doctor's Gloves Surgeon's Gloves
(Melee Dmg +42, Viral Resistance +10%, Viral Deflection +11, Stealth
Dmg +52, Lock Picking +10)

15 Blood-Spattered Notes, Tissue Sample, Surgeon's Gloves Torturer's
Gloves (Melee Dmg +50, Viral Resistance +10%, Viral Deflection +12,
Stealth Dmg +60, Lock Picking +10)

You may have to do parts 3 through 5 more than once to get enough
items for the Torturer's Gloves, so repeat as many times as you want
to. When you're done, you can move on to the second Arc.

NOTE: The Naforius' Research Notes, Medical Record on Patient
75331, and Notice of Termination items are treated like code, which
means they will be lost if you're killed and not rez'ed.











ARC 2





1. Loripor

Go visit the ever-multitasking Loripor collector in Mara. She'll
give you Origami Paper and a Surgical Mask for your Scalpel and Bloody
Surgical Mask. (Note: This is another save point - you can take the
Surgical Mask back to her for another Origami Paper and Surgical Mask).





2. International Mission

When you read the details of the Origami Paper, you'll see that
they again hint towards the International District. Take the hint. When
you're there, "Use" the Origami Paper to start the next mission.




This mission is pretty easy. You'll meet Argon, but before he gives
you the item you need, you'll need to wipe out their crew. There's
about 5-10 NPCs with ranging abilities. Once you defeat the NPCs, Argon
will give you the Encrypted Keyfob.





TIP: If you have max Viral Deflection, and decent Dodge Ranged, a hacker can solo this mission pretty easily.





3. Metacortex
When talking to Argon he hints you towards going to the Metacortex
building in Morrell. Before you go there, though, you'll need to
collect a few things:


Silver Badges (from the NPCs in Park East)


Gold Badges (from the NPCs in Industry Sqaure and Stratford Campus)


Eagle Pins (from the NPCs in Creston Heights)




You should collect at least 5 of each one, because you'll probably
have to run this Arc more than once to collect all the stuff for the
Archaeologist.




When you get everything, go to the Metacortex building in Morrell.
On the roof is a collector named Daniel Cates. He'll trade you the
Encrypted Keyfob and one of each of the NPC collectables for a Kalt
Lobby Pass and another Encrypted Keyfob (yup, this is another save
point).





4. Kedemoth Mission

The Kalt Pass details point you towards the slums. Since the major
Kalt buildings in the slums are in Kedemoth, that's where the mission
is going to spawn when you "Use" the Kalt Pass. This mission has two
phases.




The first phase requires that you search 3 computers and open a
safe. You'll need Open Locks to pick open the safe, and Hacker to
search two of the computers. The third computer can only be searched by
killing the three-cheveron NPC in the room with the computer and
getting the access card. When you've completed all the objectives,
you'll meet with Kalt herself, and she'll give you information to
complete the mission.




The second phase is where you'll search Dr. Voss's aparment. Again,
you'll need Hacker and Open Locks to get everything done. You need to
use the desk phone, search the computer, and open the safe and get the
data. Once you do all that, you then upload the data and the mission
will complete.




TIP: Although I suggest you kill all the NPCs in the first phase so
you can get good $info, you can get through the whole first phase only
having to kill one NPC. Load up on Dodge Ranged, and race through the
mission area (ignoring the NPCs) and search all the computers you can,
and pick open the safe. When you get to the third computer, just kill
the three-cheveron NPC, get the card, and search the last computer.
When you hit all four objectives, the NPCs in the mission area go
passive and will no longer attack you.





Using the tip above, and the same Open Locks + Ballista loadout that was suggested in Arc 1, this mission can be solo'ed.





5. Thurible of Meditation

When the Kedemoth mission completes, you'll find the Thurible of
Meditation in your inventory. This is the second box. Again, it can
only be opened in Downtown, not in a building, and you must do it at
least 100m from a hardline.




This box spawns NPCs a bit differently than the first. The toughest
NPCs appear in the first wave, then the next wave has weaker NPCs (but
more of them), and the third wave has even weaker NPCs (and even more
of them). These box NPCs are multi-talented, so even though they look
MA, don't expect them to use it exclusively. Be sure to loot everybody
and get the Mysterious Headband from the safe.




TIP: These NPCs all seem to be able to
auto-Negagive-Condition-Sweep themselves, so don't rely on stuns or
debuffs, because they won't last long. This box can be pretty easily
done with a few MAs or a few Howitzers/Ballistas.





6. The Archaeologist

Once again, you can (if you want) pay a visit to the Archaeologist
in the Historical District to get yourself some new clothes. Here's
what he'll trade:





Required Items Reward

3 Tiger Cloth's Tiger Acolyte's Gi (Ranged Dmg Resistance +5%, Max
Health +200, Max Inner Strength +20, Concentration +20, Max Buffer +30,
Melee Dmg Resistance +10%)

3 Calligraphy Brushes, Earth Scroll, Wind Scroll, Water Scroll, Fire
Scroll, Void Scroll, Tiger Acolyte's Gi Tiger Warrior's Gi (Ranged Dmg
Resistance +5%, Max Health +225, Max Inner Strength +25, Concentration
+20, Max Buffer +30, Melee Dmg Resistance +11%)

9 Tiger Cloth's, Calligraphy Brush, Tiger Warrior's Gi Tiger Master's
Gi (Ranged Dmg Resistance +5%, Max Health +250, Max Inner Strength +30,
Concentration +20, Max Buffer +30, Melee Dmg Resistance +14%, 71.4%
chance Toughness +25% 12sec)


NOTE: The Scrolls are treated like code, so be careful with them.
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TooLucky

TooLucky


Male Number of posts : 11
Registration date : 2007-05-29

Pandora's Box Guide Empty
PostSubject: Re: Pandora's Box Guide   Pandora's Box Guide Icon_minitimeWed May 30, 2007 10:26 am

ARC 3





1. Hampton Green Hotel


Go back to Hampton Green and pay a visit to Fasset. He'll trade you
your Encrypted Keyfob, Mysterious Headband, and Surgical Mask for a
Headband and Clef's Business Card.





2. Richland Mission

When you "Use" Clef's Business Card in Richland, it will activate
another mission. This mission area is FILLED with NPCs, all of whom
drop keys just to annoy you. When you complete this mission (by finding
Clef dead), you'll get a Special Silver Badge.





3. Park East Collector

Once the mission is complete and you have the Special Silver Badge,
make your way to the neighborhood collector in Park East (the one with
the purple icon). His name is Officer Taylor. If you give him the
Special Silver Badge, he'll give you a White Cell Phone.





4. International Mission

Take your White Cell Phone to the International District, and "Use"
it. Another mission will start. In this mission you'll meet up with
Dame White, who will give you an Intricate Key.





5. Creston Collector

Take the Intricate Key to the collector named Fechamento who is now
located in the Tarah Construction Site in Creston Heights. If you give
it to him, he'll give you a GPS Locator and another Intricate Key (yup,
this is another save point).





6. Downtown Mission

"Use" the GPS Locator in Downtown to start the next mission. This
mission just consists of a TON of NPCs. Fairly easy kills. At the end
of this mission you'll receive [[[[box3]]]].





TIP: Hackers do well here. Also note that this is a GREAT farming mission, as there are a lot of NPCs, and they drop great info.





7. [[[[box3]]]]

This box spawns three waves of increasingly tougher NPCs. The
experience is kind of like the box from Arc 1, except these guys are
harder, and they look cooler than the psycho doctors. Kill everyone and
get their loot.





TIP: Hackers do well here, provided that their Dodge Ranged is pushed as high as you can get it.





8. The Archaeologist

Back to the Historical District for cool new swag! Here's the
trades that become available to you with the items collected from this
box:





Required Items Reward

3 Utility Belts Sharpshooter Shirt (Ranged Dmg +20, Dodge Ranged
+15, Combat Evasion +25%, Ranged Dmg Resistance +10%, Concealment
Detection +25, Ranged Combat Tactics +4)

4 Utility Belts, Operations Report, RE: New Agent Prototype, Preemtive
Strike Order, Message to Survivors, Sharpshooter Shirt Sniper Shirt
(Ranged Dmg +30, Dodge Ranged +15, Combat Evasion +25%, Ranged Dmg
Resistance +10%, Concealment Detection +25, Ranged Combat Tactics +6)

11 Utility Belts, Squad Leader Insignia, Sniper Shirt Squad Leader's
Shirt (Ranged Dmg +40, Dodge Ranged +15, Combat Evasion +25%, Ranged
Dmg Resistance +10%, Concealment Detection +25, Ranged Combat Tactics +








NOTE: The Operations Report, RE: New Agent Prototype, Preemtive Strike
Order, and Message to Survivors are treated like code, so be careful.











ARC 4





1. Creston Heights Museum

Go down into this dungeon. On the second level, most of the way
through, you'll find another collector named Kirjath Arba. She'll give
you a Mobile Tracker and Goggles for your Intricate Key, Uninspected
Goggles, and Headband.




TIP: You can fight your way down there if you want, but it's much
easier if you seriously boost your Dodge Ranged, and pop a Tactic
Booster. That way you can walk down there without being hassled too
much by the NPCs.





2. Richland Mission

When you "Use" the Mobile Tracker in Richland, it will start
another mission. In this mission you'll meet up with Flood, but not
before you kill your way through his bodygaurds. Nothing real special
about them (except for the fact that they're vampires), so just kill
them all. When you finish, Flood will give you The Merovingian's Chit.





3. Club Cyclo

Towards the end of your meeting with Flood, he prods you to go
investigate the club that was mentioned in one of the computers that
you searched in a previous Arc. In case you don't remember, or didn't
bother to read it, he's talking about Club Cyclo in Morrell. Go there.
Inside you'll find another collector named Caleb Vitus. He'll trade you
the Merovingian's Chit for Caleb's Note.





4. International Mission

When you "Use" the Caleb's Note in the International District,
you'll start up another mission. This mission has two phases where
you'll fight an interesting new bunch of NPCs (watch out for the naked
ones, they're rather vicious -- I'm serious ). They have very high
Viral Deflect, so plan accordingly. At the end of the mission, you'll
get an item called the Antediluvian's Countersign.





5. Abandoned Subway

The NPC at the end of the previous mission will hint towards a
subway that is no longer in use. He's referring to the Abandoned Subway
in Roger's Way. When you enter the subway, go to the room on the right
(the room where you would spawn in after using the Teleporter at the
bottom). Inside that room you'll find another collector named Lo
Ruhamah. If you give her a Brightflash Auto and the Antediluvian's
Countersign, she'll give you the Hoar Key and another Antediluvian
Countersign (yes, this is another save point).




Since most of us don't walk around with Brightflash Autos, you'll
probably have to go get one. You can get them from the neighborhood
collector (the regular ones with the purple icon) in Morrell. His name
is Wrightby. If you give him 20 Red Bandanas that you collect from the
NPCs in that area, he'll give you a Brightflash Auto. When he does, go
back to Lo Ruhamah in the Abandoned Subway and get your Hoar Key.





6. Downtown Mission

When you "Use" the Hoar Key somewhere in Downtown, you'll activate
another mission. This is by far the hardest mission this game has ever
seen. You'll encounter the same types of NPCs that you did in step #4
of this Arc, but lots more of them, and lots more of the naked variety.
You don't have to kill them all, but you're going to have one hell of a
time trying to kill the Antediluvian if you have all the other NPCs
running around stunning and free-firing you to death.




TIP: Every time I've done this mission, I've abandoned the hacker
tree (except for maxing out my Viral Deflection). I'd suggest sticking
with operative on this one. A couple of MAs, a couple of Assassins, and
a couple of MKTs usually does the trick.





7. Ark of Armaggedon

When you complete the Downtown mission you'll find the Ark of
Armaggedon in your inventory. I would not suggest opening this box on
your own. I would not suggest even opening this box with a team full of
lvl50s. You're going to need a few teams worth of people to make it
through this box without the timer running out.




This box spawns three waves of dapper-looking angels who have
serious Viral Deflection and Dodge Ranged. As with the other boxes, the
goal is to kill everyone and get their loot, as well as the loot from
the safe that appears at the end.




TIP: The more people you can get to help, the better. Hackers,
while not totally useless, will find it hard to contribute because of
the NPCs' high VD. Every time I've done this box, the best way we've
found is to have a whole mess of MA's with max VD, and a bunch of
Upgrade Masters & Doctors. The MAs will need any buffs you can get
them, and you'll definitely need some rez'ing/healing.





8. The Archaeologist


Our last trip to the Archaeologist (for now). This is what he has in store for you:





Required Items Reward

6 Golden Feathers Heavenly Footwear (Min lvl45 -- Movement Speed
+15%, Health Regen +35%, Inner Strength Regen +20%, Melee Dmg
Resistance +8%, Ranged Dmg Resistance +8%, Viral Resistance +8%,
Stealth +15, Invisibility Duration +8, Super Jump +15)

6 Golden Feathers, Record of Paradise, Record of Pact, Record of
Purpose, Record of Ruin, Record of Betrayal, Record of Judgement,
Record of Fate, Record of Revenge, Heavenly Footwear Angelic Shoes (Min
lvl47 -- Movement Speed +15%, Health Regen +37%, Inner Strength Regen
+22%, Melee Dmg Resistance +10%, Ranged Dmg Resistance +10%, Viral
Resistance +10%, Stealth +15, Invisibility Duration +9, Super Jump +20)


16 Golden Feathers, Seraphic Wing, Angelic Shoes Seraphim Shoes (Min
lvl50 -- Movement Speed +20%, Health Regen +40%, Inner Strength Regen
+25%, Melee Dmg Resistance +12%, Ranged Dmg Resistance +12%, Viral
Resistance +12%, Stealth +15, Invisibility Duration +10, Super Jump
+30)

Antediluvian's Countersign, Goggles, Seraphic Feather Seraphic Feather,
Prison Mentality Device (Min Awakened lvl30 -- Grants Prison Mentality
Device)

Seraphim Shoes, Squad Leader's Shirt, Tiger Master's Gi, Torturer's
Gloves, Prison Mentality Device Seraphim Shoes, Squad Leader's Shirt,
Tiger Master's Gi, Torturer's Gloves, Prison Mastery Device (Min
Awakened lvl45 --- Grants Prison Mastery Device)
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